Friday 11 October 2013

Not much..

Not much to say here...i accidentally managed to find this document while browsing the internet..it's about an experiment or studying between anime and it's influence to children...i will post this here,because it has positive reaction and definitely something i found being fond to read at.


Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        199 
The Influence of Online Anime towards Children 

Normaliza Abd Rahim, Universiti Putra Malaysia, Malaysia 
Roslina Mamat, Universiti Putra Malaysia, Malaysia 
Hazlina Ab Halim, Universiti Putra Malaysia, Malaysia 
Arbaie Sujud, Universiti Putra Malaysia, Malaysia 
Siti Nur Aliaa Roslan, International University Kuala Lumpur, Malaysia 

Abstract 
Online anime has been a major influence towards the growth of children in Malaysia. 
Therefore this study investigates the online anime that influence children in their everyday 
lives. The study also discusses the influence of online anime that contributed to positive 
interaction in the discussion between the children. The study involves 10 nine year olds 
subjects from a class of one school in Putrajaya. The children were selected based on their 
experience in watching online anime. The subjects were interviewed. They were in groups of 
3 to 4. They discussed about the characters, setting and storylines from the online anime that 
they had watched and the conversation were taped and analyzed. Selected extracts were 
analysed and discussed by using the discourse analysis method. It is found that subjects were 
strongly influenced by the characters, setting and storylines from the online anime. They were 
happy and contented to be like the characters in the story. It is hoped that online anime were 
able to give positive influence towards children in their everyday lives.  

Keywords: Online Anime, Influence, Discussion, Interaction, Communication 


Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        200 
Introduction 
Anime has been the liking for youngsters from early age of 5. There were not only for 
youngster but also for teenagers as well as adults. Anime has been introduced by the Japanese 
where it consists of beautiful drawings of cartoon and has storyline accompanied. Anime 
started with Manga where according to Brienza (2009) in Cooper-Chen (2011) there were 200 
million Manga books in the Dragonball series originally published in Japanese by Shueisha 
have been sold worldwide. The selling has increased since 2002 with 60 million to 210 
million in 2007 but unfortunately due to economic downturn it declined in 2008.  

Due to the high demand of manga in year 2000 onwards, online anime were introduced due to 
the high demand reader from all over the world (Cooper-Chen, 2010). There were large 
number of series collection of anime and there were also involved in large recruiting of staff 
involved in the drawings. There were also courses in the universities in Japan specially 
majored in anime. It was really a crucial time when there were lack of talented anime artists 
and therefore the courses in this field were introduced. Until now, there were not only manga 
but also online anime were sold worldwide and a large number of the selected anime were 
transferred to dramas and movies. The movie Hana Yori Danga was filmed in 1995. The 
same storyline was then features in the drama series Meteor Garden (2001) from Taiwan and 
were famous with the Flower Four handsome boys where later on the same drama were 
produced by the Japanese, Hana Yori Danga (2005) and Hana Yori Danga Returns (2007). 
From there, the same storyline from the manga was used in the drama series Boys Over 
Flowers (2009) by the Korean where the drama series were accepted worldwide. Here, it can 
be seen that manga and anime were accepted no matter in the form of storybooks, dramas, 
movies or even online anime (Richmond, 2009). 

Research on online anime was also researched by Umi Khattab & Gin Chee Tang (2012)  on 
animes like  Doraemon and Pokemon and were popular most in Taiwan and Indonesia. The 
results of the study confirmed that the popularity of anime in Asian countries was due to the 
same cultural proximity. Umi Khattab & Gin Chee Tang (2012) also stated that their finding 
on the anime and video games were not 100% from the Japanese culture. That includes the 
character, setting and some of the items in the anime were not appropriate for the Japanese 
culture. This has negative impact towards the readers outside Japan to understand the 

Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        201 
Japanese culture. Some of the culture that was introduced was Chinese culture and some of 
the settings were in Europe and Paris but still they tried to include the Japanese culture.  

Sheuo Hui Gan (2012) states in the research that there were differences in identity between 
the Sky Crawlers and Evangelion. The characters in Sky Crawlers were bored and 
unmotivated whilst the characters in Evangelion were full of youthful energy, even though it 
might be anxiety of even anger. Sheuo Hui Gan (2012) results stated that characters played an 
important role in an interesting anime. According to Norhaslini Abd Alim (2012) in her 
article stated that Malaysian community has accepted animation in the form of movies. For 
instance the movies like, Putih, Usop Santorian, Upin and Ipin, Keluang Man, and Kampung 
Boy. The characters in the movies were ideas from Malaysian cartoonist and animation. These 
had led to the near level of Malaysian artists with the cartoonist at Walt Disney. In 2007, the 
movie Saladin has won an award at the Tokyo Big Sight Award and this showed that 
Malaysian artists are very talented. 

Another research by Fukunaga (2006) showed the narrative style of anime where it has been 
an interesting as well as accepted by most people in the world. Anime has looked into various 
themes like fantasy, everyday lives in Japan, food, action, journey, self-defense, sports, 
romantic drama, comedy and the relationship between people. Norris (2009) mentioned that 
Japanese culture has given the relationship of manga and anime in culture, gender and 
religion. On the other hand, Normaliza Abd Rahim (2012) research on cartoons has given 
high impact towards the learning of foreign language. The cartoons were influenced by 
Japanese anime and were favourites among the students at Hankuk University of Foreign 
Language, Korea. The subjects had high confidence in speaking the target language after 
watching a few series of Malay cartoons.  

In accordance to the research done on anime, manga or the media technology, this study 
investigates the online anime that influence children in their everyday lives and also discusses 
the influence of online anime that contributed to positive interaction in the discussion between 
the children. 


Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        202 
Methodology 
The study involves 10 nine year olds subjects from a class of one school in Putrajaya. The 
children were selected based on their experience in watching online anime. The subjects were 
interviewed. They were in groups of 3 to 4. They discussed about the characters, setting and 
storylines from the online anime that they had watched and the conversation were taped and 
analyzed. Selected extracts were analysed and discussed by using the discourse analysis 
method. 

Results and Discussion 
The Influence of Character in Online Anime 
There were a large number of favourite characters in online anime and the characters played 
an important role in giving great influence to the subjects. Since there were nineteen top 
online anime, there were also more than nineteen characters that made favourites towards the 
subjects. The lists of favourite characters were listed according to the subjects’ favourites. 10 
subjects liked the characters in Bleach, 9 subjects for Naruto Shippuuden, 9 subject for One 
Piece, 9 subjects for Ao No Exorcist, 9 subjects for Fairy Tale, 9 subjects for Naruto, 8 
subjects for Kaichou Wa Maid-sama, 8 subjects for Freezing, 8 subjects for Beelzebub, 8 
subjects for Eyeshield 21, 8 subjects for Mayo Chiki, 7 subjects for Nurarihyon No Mago, 7 
subjects for Deadman Wonderland, 7 subjects for Hidan No Aria, 7 subjects for Sekai Ichi 
Harsukoi, 7 subjects for Seikon No Qwaser, 6 subjects for Uta No Pr, 6 subjects for Detective 
Conan and 5 subjects for Inazuma Eleven. The above characters chosen from the online 
anime had great influenced towards the subjects. The numbers showed that the subjects 
preferred the characters in the online anime stated. The characters either the male or female 
characters were being the major influence on the subjects and they did not miss watching the 
anime online.  

The subjects mentioned that the characters were interesting, good looking, pretty, strong and 
also clever. The subjects stated that, ‘The character has the ability to see the ghost. Really 
superb!’, ‘Madoka is really magical’, ‘The mermaid princess and Lucia are both pretty 
together’, ‘Vesper was really strong. He fought the alien’, ‘The Royal Princess is really 
pretty!’ and ‘Higurashi has a powerful jewel in his body’. The statements given by the 
subjects were merely on the characters. It seemed that the subjects were really interested in 
the characters and they were explaining about the characters to their friends. Most of the 

Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        203 
subjects seemed to know about the story mentioned and they were telling each other about the 
characters. They even argued about their favourite characters when some of their friends did 
not like the characters that they mentioned. But overall, they seemed to know the characters 
well and they were enthusiastic to talk about it.   

The Influence of Setting in Online Anime 
Setting of the online anime also influenced the subjects in liking the online anime. The setting 
had made the subjects imagine the different places that they had read from other online anime. 
They had chosen the best setting for their favourites. The subjects stated that their favourite 
setting were as follows, ‘10 subjects liked the settings in Bleach, 7 subjects for Naruto 
Shippuuden, 6 subject for One Piece, 7 subjects for Ao No Exorcist, 7 subjects for Fairy Tale, 
8 subjects for Naruto, 8 subjects for Kaichou Wa Maid-sama, 8 subjects for Freezing, 9 
subjects for Beelzebub, 9 subjects for Eyeshield 21, 7 subjects for Mayo Chiki, 6 subjects for 
Nurarihyon No Mago, 6 subjects for Deadman Wonderland, 8 subjects for Hidan No Aria, 6 
subjects for Sekai Ichi Harsukoi, 9 subjects for Seikon No Qwaser, 9 subjects for Uta No Pr, 8 
subjects for Detective Conan and 7 subjects for Inazuma Eleven. The statements above 
showed that all ten subjects liked the setting from the online anime Bleach. It showed that the 
subjects liked the setting about ghosts and fighting scenes. The settings in the online anime 
were changed most of the time and it was so colourful and interesting that the subjects felt 
like real when they watched it. Next were Beelzebub, Eyeshield, Seikon, No Qwaser, and Uta 
No Pr where nine subjects preferred the setting from the online anime. They mentioned that 
they setting were interesting and related to the storyline in the online anime. 

The subjects also mentioned that they were amazed to see the setting from the favourite 
online anime. The settings were related to the storyline and at the same time were different 
with the other online anime. They were stunned to see the creativity that the authors and 
illustrators for the setting had. They stated, ‘The setting in Beelzebub were beautiful. It has 
amazing buildings’, ‘In Inazuma Eleven, the setting were spectacular. The scenery in the 
forest were so detailed’, ‘Naruto had good setting as well’, ‘I like the setting in Uta No Pr the 
best’, and ‘Really interesting to have such setting in Eyeshield. Looked really real!’. The 
statements from the subjects showed that they loved the setting and the setting had made them 
want to watch more. The subjects were contented with the setting when they mentioned that 
the setting in the online anime were really detailed even the tiny bits were in the setting. They 

Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        204 
looked happy to explain and tell about the setting to their friends and their friends agreed to 
most of the statements.  

The Influence of Storylines in Online Anime  
The influence of storylines in online anime was also being discussed among the subjects. The 
subjects were excited to tell each other about the storyline from the online anime. They were 
also seen laughing and giggling when they were telling each other about the same story. Most 
of the subjects were seen involved and were trying to tell about their own version of the story. 
The subjects stated that their favourite storyline were as follows, ‘10 subjects liked the 
settings in Bleach, 6 subjects for Naruto Shippuuden, 9 subject for One Piece, 8 subjects for 
Ao No Exorcist, 8 subjects for Fairy Tale, 7 subjects for Naruto, 9 subjects for Kaichou Wa 
Maid-sama, 9 subjects for Freezing, 8 subjects for Beelzebub, 9 subjects for Eyeshield 21, 8 
subjects for Mayo Chiki, 6 subjects for Nurarihyon No Mago, 7 subjects for Deadman 
Wonderland, 9 subjects for Hidan No Aria, 9 subjects for Sekai Ichi Harsukoi, 8 subjects for 
Seikon No Qwaser, 8 subjects for Uta No Pr, 7 subjects for Detective Conan and 9 subjects 
for Inazuma Eleven. The numbers chosen for each online anime were based on the subjects’ 
favourite storyline. All the subjects had chosen Bleach as their favourite storyline. This was 
due to the fact that all the subjects liked the story about ghost and the fighting scenes in the 
story. Although it was fighting scenes but the scenes were to fight against the ghost. Next, 
nine subjects had chosen One Piece, Kaichou Wa Maid-sama, Freezing, Eyeshield 21, Hidan 
No Aria, Sekai Ichi Harsukoi, Inazuma Eleven as their favourite storylines. The subjects had 
chosen the storyline about energetic, handsome, pretty, strong and love storylines for their 
favourite. The stories were interesting and they mentioned that most of the time they felt like 
it was real and had happy endings where the characters won in the battle or the characters left 
with good deeds.  

The subjects also gave comments on the storyline of their favourite online anime. The 
subjects were trying their best to tell each other what they knew and some of the subjects 
were trying to argue about the storyline of the online anime. The subjects stated, ‘The bad guy 
supposed to be caught by the hero!’, ‘The dolphin was not captured!’, ‘What happened to the 
sword? It was taken, right!’, ‘Where did the ghost gone to? It was not there in the last 
episode!’, ‘The boy was so good looking when he fought the alien’, and ‘The cute boy had 
flew up in the sky to fight! That was cool!’. The statements from the subjects seemed to be 

Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        205 
about the storyline. The subjects were trying to explain or even get assurance from the friends 
about the storyline that they had forgotten. The other subjects were giving answers to the 
questions and the rest were seen nodding their heads. They were happy to continue reminding 
each other about the story line and as the matter of fact, the girls were seen giggling when 
they mentioned about the male hero in from the story. The boys were giving odd remarks on 
their faces when they were talking about the male heroes. Towards the end of the discussion, 
the subjects were happy and contented to have given their version of the storylines.  

To sum up, the results and discussion of the study postulate that the subjects showed 
confidence during the discussion. The subjects had given their thoughts about their favourite 
online anime. Here, is can be seen that technology has played a major role in boosting up their 
confidence level in speaking and giving ideas and leaving comment. The subjects also 
managed to retell the story among the group. Here, it was obvious that the online anime has a 
great influence to the subjects. The results of this study is parallel to the results from the 
research done by Normaliza Abd Rahim (2011) where technology has played a major role in 
giving them the space in speak up, giving ideas and at the same time confident in arguing 
about the matter that they were good at. This study also has the same results as Sheuo Hui 
Gan (2012) where characters has played a major role in an interesting anime or manga and 
also the characters must be able to attract the reader or viewers. 

Conclusion 
The author concludes that this study implicates not only researchers but also educators and 
students from all over the world. Anime has succeeded in attracting most people in the world 
and will continue to make them satisfied with their reading and viewing. Moreover this study 
will help the ministry of higher education in offering new courses in anime so that new artists 
with talent will pursue their studies in a higher level. It is hoped that future research will look 
at Malaysian viewers in the perspective of culture and content. 







Online Journal of Communication and Media Technologies 
Volume: 3 – Issue: 3 – July - 2013 

                                    © Online Journal of Communication and Media Technologies                                        206 
References 
Brienza, C. (2009) Books Not Comics: Publishing Fields. Globalization and Japanese Manga  
in the United States. Publication Research Quarterly 25. 101-117. 
Cooper-Chen, A. (2011) Japan Illustrated Storytelling: A Thematic Analysis of Globalized  
Anime and Manga. Keio Communication Review. 33. 85-98 
Cooper-Chen, A. (2010) Cartoon Cultures: The Globalization of Japanese Popular Media.  
New York: Peter Lang 
Fukunaga, N. (2006). Those Anime Students: Foreign Language Literacy Development  
through Japanese Popular Culture. Journal of Adolescent & Adult Literacy. 50(3): 206-222. 
Norris, C. (2009). Manga, Anime dan Visual Art Culture. Dalam Y. Sugimoto (Ed.),  Modern  
Japanese culture (236-260). Cambridge: Cambridge University Press.  
Norhaslini Abd Alim (2012) Dunia Animasi Tingkat Daya Kreativiti. Retrieved on 8 March  
2012. http://lms.uthm.edu.my/equip/elibrary/images/buletin4_07.pdf 
Normaliza Abd Rahim (2011) Music Video Clip Storyboard Writing among Focus Group  
Learners of Media. Global Media Journal Malaysia. 1 (1), June. 78-91. 
Normaliza Abd Rahim (2012) The Use of Cartoons to Enhance Learning in the Malay  
Language Classroom. Wulfenia Journal, 19 (10), Oct 2012, 125-137 
Richmond, S. (2009) The Rough Guide To Anime. New York: Rough Guides 
Sheuo Hui Gan (2012) The Transformation of the Teenage Image in Oshii Mamoru’s The Sky  
Crawlers. Retrieved on 8 march 2012. http://journal.animationstudies.org/2011/12/22/sheuo-
hui-gan-%E2%80%93-the-transformation-of-the-teenage-image-in-oshii-
mamoru%E2%80%99s-the-sky-crawlers/#more-388 
Umi Khattab dan Gin Chee Tang (2012).  Ulasan Mengenai Penerimaan Anime Jepun di  
Asia. Retrieved on 8 march 2012. 
http://www.scribd.com/doc/50269122/Ulasan-Kajian-Terhadap-Penerimaan-Anime-Jepun-di-
Asia 
2001 - Meteor Garden on Chinese Television System (CTS), Taiwan 
2002 - Meteor Garden II on Chinese Television System (CTS), Taiwan 
2005 - Hana Yori Dango on TBS, Japan 
2007 - Hana Yori Dango Returns on TBS, Japan 
2009 - Boys Over Flowers on KBS2, South Korea 
Online anime. Retrieved 8 March 2012 

http://www.animehere.com/anime/clannad-after-story.html.  

It's just something being copy and paste so it might get a little scramble..

0 comments:

Post a Comment